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Game info
PC

Alien Carnage

Alien Carnage
Genre
DeveloperInteractive Binary Illusions
PublisherApogee Software
Released1993
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Alien Carnage -originally titled Halloween Harry- is a horizontal action-platform game released in 1993 for the MS-DOS systems by Interactive Binary Illusions and SubZero Software and published by Apogee Software. The game requires a 286 processor (or higher) and 512k of free conventional memory to run.
 
Review
Alien CarnageSTORY / GAMEPLAY
Earth is on the verge of an attack by aliens that aim to turn humans into mindless slave zombies. Halloween Harry is called from the Liberty Space Station to take action and get orders to penetrate the alien ship that burrowed itself under a high-rising city. The game is divided into 4 different episodes (Sewers, Factory, Office Block, Alien Ship), each one with different graphics and difficulty level. Harry has a basic number of weapons (a machine gun and a flamethrower) and a jet-pack to fly around levels. In addition, he can collect money that grand access to more powerful (but limited) weaponry like a photon cannon, guided missiles, grenades, shields, micro nukes and the devastating Omega bomb.
The controls surely need to be mastered but other than that the action is fun, mindless, absorbing and the huge range of enemies and bonus pods can keep your interest for hours. Just a quick tip: Pressing [B] [I] [G] at the same time, it will give you full health and jet-pack energy.

GRAPHICS / SOUND
Technically the game looks and plays well with some nice backgrounds and a wide number of colors whilst the sprites and the backdrops move fast and smooth. The sound effects are again the standard shooter type with explosive sounds and a few nicely composed tunes.
 
Screenshots
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
  • Alien Carnage
 
Gameplay sample
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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